Logdotzip Mob Totems
The Mob Totems datapack is a pack that Logdotzip asked me to make for his channel. Unlike the normal projects that we make, this one is downloadable and mostly compatible with other datapacks. It adds 60 new totems to the game themed around every mob. Each totem has a right-click event to do an action related to the mob. When used the durability will decrease and it will slowly break.
Moar Axes V1.0.2
The Moar Axes datapack adds a bunch of new axe types to the game. These are designed to be unique with special attributes and abilities while attempting to also feel like they could get close to fitting into the vanilla game.
Moar Diamonds V1.0
The Moar Diamonds datapack adds a bunch of new diamond types to the game. These are entirely just meant as crafting components that are used by our other datapacks.
CAMP Moar Helmets V1.3
The CAMP Moar Helmets datapack adds 7+ new helmet types to the game. This pack doesn’t focus on statistical upgrades but instead aims to add helmets that have special abilities and traits. Because of this, it fits in very nicely with the other datapacks in the ‘Moar’ series. This pack was commissioned to be made for the CAMP Minecraft YouTube series. They were kind enough to let us post it, so please go thank them for letting us do so.
CAMP Moar Boots V1.4
The CAMP Moar Boots datapack adds 5+ new boot types to the game. This pack doesn’t focus on statistical upgrades but instead aims to add boots that have special abilities and traits. Because of this, it fits in very nicely with the other datapacks in the ‘Moar’ series. This pack was commissioned to be made for the CAMP Minecraft YouTube series. They were kind enough to let us post it, so please go thank them for letting us do so.
CAMP Moar Pickaxes V1.4
The CAMP Moar Pickaxe datapack adds 7 (and counting) new pickaxe types to the game. This pack doesn’t focus on statistical upgrades but instead aims to add picks that have special abilities or traits. Because of this, it fits in very nicely with the other datapacks in the ‘Moar’ series. This pack was commissioned to be made for the CAMP Minecraft YouTube series. They were kind enough to let us post it, so please go thank them for letting us do so.
CAMP Counselor V1.3
The CAMP Counselor (or CAMP Trader) datapack adds a dude that spawns into the world daily with a random buy and sell trade. It does take a bit of work to set up, so make sure to watch the video to learn how to do that.
Moar Totems V1.2.1
The Moar Totems datapack adds a bunch of new totem types to the game. There are three main types of totems. Ones that are consumable, saving your life, and doing something special. Ones that are infinite and buff you when a condition is met, and ones that are placable with a recharge.
Dyeable Shulkers V1.1
The Dyeable Shulkers Datapack adds a feature from Minecraft Bedrock Edition is still missing in the Java version of the game. That is, that you can dye live shulkers into various colors. In Bedrock, that is done by right-clicking them (like a sheep), but this datapack makes it occur by dropping the dye on them. Pretty simple pack, but it works very well.
Moar Redstone V1.3
The Moar Redstone datapack adds a bunch of new redstone devices to the game. The goal, like our normal ‘Moar’ Datapack, is to add more of something to the game to fill a missing role or hole in the game. The Moar Redstone pack does this by adding new redstone devices that allow you to achieve things that are normally either impossible or weird and glitchy to do.
Moar Pearls V1.6.1
The Moar Pearls datapack adds a bunch of new Ender Pearl types to the game. The goal was to try and make unique pearls that allow for high skill gameplay, speedrunning, and PVP, while also attempting to still fit in with the art style and general game design of Minecraft. While this pack definitely not perfect, it does a fairly good job of achieving these goals while adding a load of new content. More updates planned
Moar Bows V1.5
The Moar Bows datapack adds a bunch of new bows types to the game. The goal was to try and make unique bows that are more than just statistical upgrades while also attempting to still fit in with the art style and general game design of Minecraft. While definitely not perfect, the pack does a fairly good job of achieving these goals while adding a load of new content.
Moar Swords V1.9
The Swords datapack a bunch of new sword types to the game. The goal was to try and make unique items that are more than just statistical upgrades while also attempting to still fit in with the art style and general game design of Minecraft. While definitely not perfect, the pack does a fairly good job of achieving these goals while adding a load of new content.
Moar Apples V1.7
The Moar Apples datapack five new apple types to the game. They are quite unique while still fitting in with the art style and game design of Minecraft. The five apple types are Spectator, Enchanted Spectator, Rotten, Poison, and Apple i-Block.
WASD Machines V1.5
The Machines Datapack adds new machines and devices to the game to allow automation and production of unfarmable goods. They have the goal of being made in the style of Minecraft so that they fit into the game seamlessly.
WASD Rupee System V1.1
The WASD Rupees Datapack is a mapmaker tool for people looking to make Zelda inspired content! The pack adds a configurable rupee system to obtain, display, and spend rupees in-game. Read the instructions below for how to implement different features of the pack into your world.
Zelda Hookshot V1.1
The Zelda Hookshot datapack adds a new item to the game, the Hookshot. The Hookshot shoots out a hook that can latch on to any wooden blocks. It will then pull the player to the block and hold them there. It functions very similarly to the Clawshot datapack but isn’t as overpowered.
Zelda Clawshot V1.2
The Zelda Clawshot datapack adds a new item to the game, the Clawshot. The Clawshot shoots out a hook that can latch on to any wooden blocks. It will then pull the player to the block and hold them there. Two Clawshots can be used at the same time, one in both hands. This allows you to alternate between the two without ever needing to touch the ground.
Recharging Totem V2.0
The Recharging Totem datapack is pretty self-explanatory. The pack makes it so that when a Totem of Undying is used, instead of being removed from your inventory, it goes onto a recharge timer. It slowly recharges, visually indicated by the damage bar. It cannot be used again until it has fully recharged.
Growing Slimes V1.0
The Growing Slimes datapack adds a cool new feature to the game! You can now feed slimes slimeballs, which will be reabsorbed into their bodies, causing them to grow. Every four slimeballs you give them will increase their size by one. They can get to the max size of 50! Be careful, they become very dangerous at this size!
Force Nametag V1.0
The Force Nametag datapack is a pretty simple pack that allows you to name anything. The pack makes it so that when a nametag is dropped on an entity, the name is transferred to that entity. This lets you name previously unnamable entities such as boats, armor stands, and more!
Chest Bubbles V1.1.1
The Chest Bubbles datapack is a super simple pack that adds a bit more immersion to the world! The pack runs a ray trace when a chest is opened. If the chest is underwater, then bubbles will appear coming out of the chest when opened! It is very lightweight and shouldn’t impact performance in any notable way.
Magical Rings V3.2
The Magical Rings Data Pack adds a bunch of unique rings. They generate in loot chests throughout the world, such as in mineshafts, treasure chests, and desert temples. The rings come in 4 differing rarities that indicate their usefulness. Rings, when held in the offhand slot, grant all sorts of buffs, but sometimes also have a debuff associated with it.
Magical Bombs V3.1
The Zelda Magical Bombs Data Pack adds four custom magical bombs to Minecraft. The bombs are obtainable with custom crafting recipes. Bombs have custom bouncing physics and explosion effects.
Magical Bows V3.3
The Zelda Magical Bows Data Pack adds five custom magical bows to Minecraft. The bows are obtainable with custom crafting recipes. Bows shoot magical arrows with custom particle trails and effects. Obtain these powerful bows to decimate your foes!
Zelda Shields V3.2
The Zelda Shields Datapack adds two custom modeled shields, the Hylian Shield and the Hero’s Shield. These are obtainable with our Custom Crafter.
Zelda Boomerangs V3.2
The Zelda Boomerangs data pack adds a new weapon; the Boomerang! Boomerangs can be thrown at enemies to deal damage and stun and will return to the user. Items can also be picked up by the boomerang. The boomerang will bounce off of any solid blocks it hits and returns immediately to the thrower but will travel through non-solid blocks.
Linear Difficulty V3.0
The Linear Difficulty Increase Data Pack increases the difficulty of mobs that spawn into your Minecraft world over time. This is achieved by multiplying mob health by a variable derived by dividing playtime by the rate of increase.
WASD Random Bosses V3.2
The WASD Random Bosses Datapack turns naturally spawned mobs in the world into bosses. It was inspired by an old mod that is similar in function. Bosses spawn with random power levels, a random name and title, and loot based on difficulty.
Villager Names V3.3
The WASD Villager Names gives all villagers in the world randomly generated names.
- Randomly Generated Names.
- New cool technology used to generate the name.
- Minimal performance impact.
- Bug prevention due to smart block placement method.
The Hammers Data Pack adds a new tool to Minecraft, the Hammer. It comes in all varieties, wooden, stone, iron, gold, and diamond. The hammer can be used to smash blocks into less solid versions. Cobblestone is smashed into gravel, gravel to dirt, and dirt to sand. Concrete can also be pulverized back into concrete powder.
Magical Rods V3.1
The Zelda Magical Rods Data Pack adds six custom magic wands to Minecraft. The rods are obtainable with custom crafting recipes. The wands fire magical orbs which travel using unique mathematical physics, including an arced path of travel and mathematically correct bounces.
Block Placer V1.1
The Block Placer Datapack adds a new redstone device to Minecraft, the Block placer. It can be created by throwing a diamond block on top of a dropper. The Block Placer can be used to place blocks into the world. It works with almost every type of block. If you come across issues, please join our discord and share a screenshot so we can fix it.
Block Breaker V1.1
The Block Breaker Datapack adds a new Redstone device to Minecraft, the Block Breaker. It can be created by throwing a diamond pickaxe on top of a dropper. The Block Beaker can be used to destroy blocks in the world. It works with almost every type of block. The Breaker requires the correct tool to be used to break the block. It uses the durability of the tool in order to break it.
Magic Meter V3.1
The Magic Meter data pack adds a magic meter into your world. This magic meter doesn’t do anything by itself, but can be used by you, the mapmaker, to do some pretty cool stuff! This pack features a displayed magic meter which indicates the amount of magic the player currently has. It is fully multiplayer compatible.
Zelda Keese V2.1
The Zelda Keese data pack replaces bats that spawn into the world with Keese. Keese come in three variants, Default, Fire, and Ice. All Keese can attack the player. Fire Keese light the player ablaze, while Ice Keese freeze the player, slowing them down.
Zelda Stalfos V2.1
The Zelda Stalfos data pack replaces skeletons that spawn into the world with Stalfos. Stalfos wield a sword instead of a bow. When killed, the Stalfos crumb falls to pieces with a custom death animation. The head is left intact and will attempt to run away from you. You must finish off the head, otherwise, the Stalfos will be able to reform and you will have to fight it again.
Zelda Bokoblin V3.0
The Zelda Bokoblin data pack replaces zombies that spawn into the world with bokoblin. Bokoblin come in five color variants, red, blue, black, silver, and gold. The color of the bokoblin indicate their power level, with red being the weakest, and gold being the strongest. The stronger the bokoblin, the higher the health and damage, but also the better the loot.