For Minecraft Version 1.15.2
Swords V1.1.1

Swords V1.1.1
For Minecraft 1.15.2!

The Swords datapack a bunch of new sword types to the game. The goal was to try and make unique items that are more than just statistical upgrades while also attempting to still fit in with the art style and general game design of Minecraft. While definitely not perfect, the pack does a fairly good job of achieving these goals while adding a load of new content. It was made for Sub’s World for his video on the topic, which you can check out below.

So, what do the swords do?

  • Chorus Sword:
    It has the ability to randomly teleport mobs hit by it.

  • Critical Hit Sword:
    It has a 1/6th chance to land a critical hit for massive damage.

  • End Crystal Sword:
    It deals damage exponentially with the equation being 2^x. This means that it starts at 1 damage, then 2, then 4, 8, 16, and so on.

  • Cursed Sword:
    It deals 13 damage but has a fairly high chance to recoil back onto the user, making it fairly dangerous to use.

  • Firework Sword:
    It causes a random firework explosion at the mob hit by the sword. Somewhat dangerous to use, as the explosion can hit the users as well.

  • SwordFish:
    It mostly just exists for the pun. It gives a weak poison for a short time.

  • Glass Sword:
    It causes the target to bleed. Damage taken from the bleeding is stronger the lower the glass swords durability was at the time of use.

  • Glowstone Sword:
    The Glowstone sword causes targets to start glowing and be stunned for a short time.

  • God Sword:
    Does a stupid amount of damage. Disabled by default. To enable it, type /reload then click the [settings] button that appears in chat.

  • Honey Sword:
    The Honey Sword covers mobs in a thick layer of the sticky stuff, causing them to be quite slowed down for 10 seconds. The sword itself has low attack damage and slow attack speed.

  • Magic Sword:
    Clearly a Master Sword from the Legend of Zelda. This sword has the ability to shoot magical beams and is very powerful. Disable by default, so you have to enable it in the settings if you want to use it.

  • Magma Sword:
    This sword has the ability to sometimes set mobs on fire. Pretty similar to fire aspect, but it is an inherent trait of the material the sword is constructed of instead of an enchantment.

  • Piston Sword:
    It can send mobs flying. Essentially just a weak sword with knockback III.

  • Rainbow Sword:
    Pretty colors. This sword has the ability to cause mobs to drop a random dye. However, a mob can only drop one dye per die. So, one dye per mob.

  • Totem Sword:
    A Totem of Undying forged into a sword. It can be used as an okay weapon while also being capable of saving your life. It cannot be enchanted.

  • Experience Sword:
    It can pull experience out of mobs that have yet to die. It can only do this once per mob. This allows you to get more XP from your farms.

Sub’s World’s Video:

How does this pack work?

To determine which mob you hit with the sword, it uses a “Best Guess” system. We start by checking the player when the deal damage to a mob. This check determines what item they were holding at the time of the attack. If it is one of our special swords, then it does the effect of that sword. To determine which mob was hit, we check in front of the player for nearby mobs and execute at any that were hurt that game tick. While not perfect, it does a very good job at its intended purpose.

To install, follow the instructions contained in the “instructions.txt” file included in the download. If you are still having issues installing or want help knowing how to do something with the pack, ask for help on our discord.

Fully Multiplayer compatible!

Crafting Recipes